Games I've Designed
Weft
Turn a troublesome tangle of tiles into a winsomely woven wonder
- 1-6 players
- ~45 minutes
- ages 10+
- light-medium weight
- competitive, light player interaction
looking for publisher
In Weft, players draft hex tiles and place them in their tableau to build as many scoring patterns as they can. But space is limited, so fitting everything together can be a formidable challenge. It’s also playable as a solo puzzle, challenging the player to build out as many distinct patterns as they can before running out of tiles.
CTF
A micro-TCG about a friendly hacking competition
- 2 players
- ~15 minutes
- ages 13+
- lightweight
- competitive
self-published
CTF is a micro-TCG: small decks, small card set, quick games.
Players take on the role of a team of hackers competing in a friendly Capture the Flag event, advancing through the layers of their opponent’s security and breaking down barriers to expose their secrets. Turns are simultaneous, and bluffing is critically important.
Confetti
A tiny roll-and-write game for two players
- 2 players
- <5 minutes
- ages 10+
- lightweight
- competitive
self-published
Confetti is a roll-and-write connection game designed to fit on the back of a business card.
DAGnabbit!
A game about building—or failing to build!—directed acyclic graphs
- 1+ players
- ~15 minutes
- ages 10+
- lightweight
- competitive, light player interaction
self-published
DAGnabbit! is a mathy little game about adding arrows to a directed graph on 7 vertices without creating a cycle. It can be a solo puzzle, a competitive 2-player game, or a 3+ player flip and write game.
DAGnabbit! was featured at the 2026 PNW Tabletop Game Market at PAX West.